Games Rule & Terms and Condition
Rules and Regulations
1. Robot Construction:
- Each team is allowed to build only one robot.
- Mentors can assist with building, mechanisms, and strategies, while Blix volunteers will provide help with product-related issues.
- Your robot’s width must not exceed 42 cm, so design wisely!
- Any electronic components with manufacturing defects will be replaced for free of cost.
- Gluing of parts is strictly prohibited. Any team found with glued parts will be disqualified.
- You are only allowed to use the components provided in the competition kit for your robot.
- Queries regarding missing parts must be raised on Day 1 only, so replacements or additions can be made. No such requests will be entertained after Day 1.
- You cannot bring any assembled parts to the event. All parts must be loose and not joined to each other.
- The cable cord should remain above the wheel’s height.
- Teams may begin constructing their robots immediately after the workshop concludes.
- Robot judging will begin at 11:00 AM on Day 2 and conclude by 1:00 PM, followed by the arena matches.
- It is your responsibility to ensure your robot is judged within the allotted time.
- All connections, calibrations, and testing must be completed before the competition starts.
- If the robot has any problem during the match, teams can take it out of the arena to fix it. But when they put it back, it must start again from the starting point.
2. Arena Match Rules:
Scoring System (Senior Category)
- Dropping of a ball in 6-inch container: 20 points
- Dropping of a ball in 12-inch container: 25 points
- Dropping of a ball in guarded 12-inch container: 30 points
Scoring System (Junior Category) :
Each goal scores 20 points.
Arena Qualifying Match Rules – Junior Category
Problem Statement:
Score a goal in the opponent’s goal post.
- A beam above the kick line, slightly higher than the ball, must not be knocked off. If it falls, the goal is invalid, and the ball resets to its starting position.
- After a goal, or if the ball goes out of bounds or gets stuck, volunteers will return all balls to the center.
Competition Format:
Each match will last 5 minutes, followed by a 3-minute gap for the next teams to prepare for their qualifying matches. Qualifying Round: While two teams will be in the arena simultaneously, they will compete individually against the time. Tournament Round: Two teams will face off in the arena, aiming to score the most points.
How will the Top 16 be decided?
The match winner is decided by the points scored. If two or more teams score the same points, the team that achieves the score in less time will rank higher.
To qualify for the next round, teams must remain in the top 16.
Case 1: Team A scores 40 points in 5 minutes, while Team B scores 25 points. Team A will rank higher.
Case 2: Both teams score 40 points, but Team A takes 4 minutes, and Team B takes 3 minutes 56 seconds. Team B will rank higher.
Arena Qualifying Match Rules – Senior Category
Problem Statement:
Drop the balls into the containers of different heights.
Each container has a specific point value. The team that scores the highest points in the least time will be declared the winner.
Competition Format:
Each match will last 5 minutes, followed by a 3-minute gap for the next teams to prepare for their qualifying matches. Qualifying Round: While two teams will be in the arena simultaneously, they will compete individually against the time. Tournament Round: Two teams will face off in the arena, aiming to score the most points.
How will the Top 32 be decided?
The match winner is decided by the points scored. If two or more teams score the same points, the team that achieves the score in less time will rank higher.
To qualify for the next round, teams must remain in the top 32.
Case 1: Team A scores 50 points in 5 minutes, while Team B scores 25 points. Team A will rank higher.
Case 2: Both teams score 50 points, but Team A takes 4 minutes, and Team B takes 3 minutes 56 seconds. Team B will rank higher.
3. Tournament Rounds:
Top 32 | 16 matches | 16 winners |
Top 16 | 8 matches | 8 winners |
Top 8 | 4 matches | 4 winners |
Top 4 | Semi Final | 2 winners |
Top 3 | 2nd Runner up | 1 winner |
Top 2 | Final | Final Winner |
4. General Game Rules:
- Teams must complete their trial runs and ensure their transmitter is connected to the receiver before the matches begin.
- Teams should adhere to the competition schedule to avoid disqualification.
- Teams can have up to 4 members, with 1 mentor but only 1 member is allowed to control the robot in the arena at a time.
- Ensure all rules are followed to maintain fair play.
- Teams should adhere to the competition timeline to avoid disqualification.
- Respect referees, judges and accept their decisions without argument. Be a sport.
Key Announcements and Rules for Participants
1) Distribution of Plastic Parts: Additional plastic parts will be provided to participants at the venue.
2) Handling Restrictions: Participants must not touch the opponent’s robot using their hands, feet, or legs. Violating this rule will result in disqualification.
3) Pre-Made Parts Reminder: A group announcement will be made stating that pre-made or pre-assembled parts are strictly prohibited.
4) Workshop Announcement: Participants will be instructed to replace their LAN patch cords with black ones during the workshop. <This message was edited>
5) Team Composition: Only one mechanic, apart from the robot pilot, is permitted to make repairs to the robot during the event.
6) Robot Judging Schedule: Judging will take place on the second day, from 9:00 AM to 1:00 PM.
7) Cheating Protocol: If there is suspicion of cheating, teams may be required to present two robots before the judges for verification.
8) Unsportsmanlike Conduct: Any team attempting to harm another team will be immediately disqualified.
9) Punctuality for Matches: Teams arriving late for their match may or may not be allowed to participate, at the discretion of the organizers.
Terms and Conditions
1. Robot Construction:
- Only one mentor is permitted per team.
- Participants must attend all three days of the event to complete registration, judging, qualifying matches, and the final tournament. Missing any day may result in disqualification.
- Teams must be present with their full team, team ID (BLIX-xxxx), and individual team members’ ID cards (government or school ID cards) to collect their kits.
- Inside the venue, only mentors may accompany the team and address queries when needed.
- Parents are allowed to enter the competition venue as visitors but cannot provide input on the competition structure or arena. Any direct involvement of parents with the team or Blix volunteers during the competition may lead to disqualification.
- If the mentor is also a parent or teacher, they will serve as the mentor.
- Teams must bring 3 sets of 4 AA batteries (12 in total) for the qualifier and final rounds, as Blix will not provide batteries.
- Only the components provided in the competition kit may be used. External components are strictly prohibited, and teams using unapproved items will be disqualified.
- Teams must follow the event schedule and meet all deadlines for each round.
- Teams are responsible for the safety and functionality of their robots once handed over to them.
- Teams are responsible for fixing any issues with their robots. Ensure batteries are charged, connections are secure, and practice is thorough.
- All communication regarding schedules and announcements will be done through the WhatsApp community group, and results will be posted on the Blixathon website. If you haven’t joined the community group yet, please do so now.Each team can have up to 4 members, excluding mentors.
2. Code of Conduct:
- Treat all participants, mentors, and organizers with respect.
- Follow the rules and avoid any misbehaviour.
- Any form of cheating, misconduct, or unsportsmanlike behavior will result in disqualification.
- All teams must form a proper queue to collect their competition kits.
- At the end of the event, failure to return booked or rented kits may result in cancellations of certifications or awards and you will be liable to pay the purchase price of the kit.
3. Judging and Scoring:
- Final category awards will be based on functionality, innovation, design, and performance.
- Final merit awards (1st, 2nd, and 3rd) will be based solely on arena performance.
- The judges’ decisions will be final.
- Blix reserves the right to modify the rules if necessary.
4. Safety Measures:
- Handle tools, electronics, and components with care.
- Report any injuries or damage to the organizers right away.
- Avoid any actions that could harm others or damage the workspace.
- Let’s stick to these rules for a fair, safe, and exciting competition!